Spell Strider
EARTH 4

Spell Strider

  • ATK:
  • 1800

  • DEF:
  • 600

  • View:
  • 2473




If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Feb 14, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 52

Spell Strider — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 49.6 · Deck: 51.8 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Removal

Why it scores here

Spell Strider is a conditional hand Special Summon: it needs 2 face-up Spell Cards on the field, one on each side, so it is not a reliable opening-hand play and is often dead going first or against spell-light boards. What it reliably converts into is one extra Level-4 EARTH Warrior body that feeds Fusion/Link/Rank-4 plays — the 106 sampled decks all run it as exactly one copy inside face-up-Spell heavy shells such as Dark Magician, Relinquished and Millennium. Its 1800 ATK earns no points by itself; the score comes from the free body, the mild upside of banishing one opponent face-up Spell, and the clean generic material profile, discounted heavily for the two-sided condition and the absence of any combo evidence.

Axis scores

Axis Score Evidence
Accessibility 30 Requires being drawn plus 2 face-up Spell Cards on the field (1 from each side), so it is not live in most opening hands and has no archetype searcher in the evidence (inferred).
Combo & Conversion 35 No combo rows exist (0 appearances), so from text alone it converts into exactly one extra Level-4 body toward a Fusion/Link play (inferred).
Resource Economy 45 It banishes one own and one opponent's face-up Spell Card to summon itself, an approximately even trade that leaves no lingering advantage (inferred).
Effect & Interaction 30 Its only disruption is banishing a single opposing face-up Spell Card, a narrow, situational answer to Continuous/Field Spells (verified).
Material Utility 65 Level 4 EARTH Warrior with 1800 ATK is clean generic Fusion/Link/Rank-4 material even when the effect is negated, and all 106 sampled decks run it as a 1-of body (verified/observed).
Resilience & Flexibility 40 It summons itself from the hand, dodging field-based disruption, but the resulting body has no protection and dies to any single removal (inferred).
Deck-Building Efficiency 50 A single copy with no garnet, lock, or archetype restriction in all 106 decks sampled, but it is a dead draw whenever the two-sided Spell condition is unmet (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 49.6, Deck ≈ 51.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Special Summons itself from the hand without using the Normal Summon, giving decks an extra Level-4 body for Fusion/Link/Rank-4 plays
  • Banish effect can strip an opponent's face-up Continuous or Field Spell as a soft removal
  • Generic text with no archetype lock — appears in 8 distinct archetypes in the sampled decks
  • Level 4 EARTH Warrior with 1800 ATK is broadly useful material even if the effect is negated
  • Cheap to run: exactly 1 copy in all 106 sampled decks, no garnet or engine requirement

Weaknesses

  • Requires 2 face-up Spell Cards on the field, one from each side — dead going first or against spell-light boards
  • No archetype, so the card cannot be searched within its own engine
  • Banishing your own face-up Spell is a genuine cost, not a free action
  • Summoned body has no protection or further effect once on the field
  • Only a 1-of in practice, so redundancy and consistency are low

Counters / choke points

  • Boards that keep no face-up Spell Cards (e.g. all face-down backrow) turn the card into a dead draw
  • Decks that quickly clear the controller's own face-up Spell before the effect can be used
  • Effect negation that can reach a hand-activated monster effect (e.g. anti-hand-effect tech) stops the summon
  • Removal aimed at the summoned 1800 ATK body ends the play immediately

Best use

Free Level-4 body / Fusion-Link material in face-up-Spell heavy builds. Decks: Dark Magician, Relinquished, Millennium, Gate Guardian, Gaia. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.'; Stats: Level 4, EARTH, Warrior, 1800 ATK / 600 DEF, no archetype; Legal in TCG, OCG, Master Duel and Duel Links; no banlist token supplied, assumed unlimited; 106 sampled decks run it, all in the Main Deck, exactly 1 copy per deck
  • Observed: Archetype spread: Relinquished 26.4%, Dark Magician 26.4%, Millennium 21.7%, Gate Guardian 14.2%, Gaia 7.5% of the 106 decks; Observed partners are Fusion-oriented bodies (Fusion Parasite, King of the Swamp, The Dark - Hex-Sealed Fusion, Millennium-Eyes Illusionist), consistent with a material role; 0 combo appearances and 0 guide mentions across the sampled data
  • Inferred: The two-sided face-up Spell requirement makes it a dead draw in most going-first openings; Banishing one own and one opponent's Spell nets roughly even card economy while producing one body; Its matchup interaction is limited to removing a single opposing face-up Continuous/Field Spell; As hand-activated ignition effect, most field-based negations cannot respond to it
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 106-deck sample only no win-rate, end-board or starter-count data to measure how much the extra body actually converts











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